![]() ![]() ![]() But even the biggest games were made by a handful of people and built from the ground up through a rigorous process. In the 90s, the gaming industry was filled with potential. However, the approach to programming was laying the foundation for some of the most breathtaking graphics that we see in games today, want to have a look? … Well, here you go. ![]() At the time, the game was not considered revolutionary. In this game, players had to battle various creatures and solve puzzles. It all started with an action-adventure puzzle game with very simple graphics called ZZT (Yup, this is how it used to look). At that time, Tim Sweeney, the founder of epic games, started creating editing tools for his first games. Let us go back to 1991 when computers like this Unreal Engine 5: what is real and what is not?. ![]()
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